v8.5.4
See More
Added
- Notification whenever a follower starts or stops following the player
- Footstep sounds for snow and water
- Ability to fill milk bottle with breast milk from player (in the pie menu under player)
- Followers are now bound to items that allows summoning/unsummoning them at will. Taming a creature or freeing a slave will add a unique item for that follower to the inventory, using that item will summon/unsummon the follower.
- Nursing and milking stations to crafting table
- Added some ruins and statues to the dragon island
- Collecitble cards spread out across the world with pieces of lore on them (images are placeholder for now). With this comes a new UI for looking at cards.
Changed
- Decreased hitstop on enemies from .5 to .3s
- Slightly reduced the amount ores shrink when harvested to make harvesting last stages easier
- Using the radial menu to order follower to stop will stop all followers if no follower is targeted
- Increased range for torch and mage light lighting
- tweaked brightness levels of caves
- Reduced lens flare in caves by a lot to fix torch blinding the player
- Tweaked the light in caves as many of them didnt work properly
- take all now closes UI
- Take all button now rebindable under input menu
- Some more visual feedback for hitting trees and ore
- Removed vulcan as an RHI option under graphical settings
- Snow will now pile up on player character, enemies and armors when snowing
- Filling seed bottles must now be done manually from corpses
- Decreased actionpoint degen rate (should stay for longer)
- power or dash attacks grant more exp than normal attacks
- Changed dash attacks to using stamina, as you rarely have action points before battle
- Increased hit trace size for pickaxe/axe to make hitting ore/trees easier
- Decreased soft lock move distance to avoid the player being dragged efter fleeing enemies
- Double sized of dropped coal model
- Enemies with broken bones/arms will now flee instead of fight
- Redesigned dialogue UI to be more easy to use and read
- Made hitting and breaking containers less unreliable
- Some minor tweaks to inventory UI
- Game will prompt an additional time when exiting and saving is not possible
- Tweaked loot drops (mostly reduced them)
Fixed
- Bow draw animation as well as shooting with bow overall
- Blood trail from sword not showing after hitting an enemy
- Fade to black randomly stopped working
- An issue with pregnancy durations after loading a save, which could cause massive pregnancy text spam
- Scene widget staying after birth
- Player unable to walk through doors
- An issue making trees and collectibles disappear on Low Foliage graphics settings
- Boobs spazzing out with some hairstyles in character creation
- Made log spawning check that it is above ground
- Servants added from taming didn’t respond to not follow commands
- Slaves planking after talking with them
- Copper ore being used as fuel in forges
- Skills panel not being scrollable and tooltips not showing up
- Fixed torch, tool and building plan animation not playing on right arm
- Fixed some meshes floating above the ground
- Misaligned axe/pickaxe as well as scaling
- Hitstop preventing ragdoll instantly on death
- shadows moving noticably coppy when sun moves over the sky
- Sound settings not affecting footstep sounds
- player skin seethrough in birth scene
- Building plan alignment in hand
- Armor bench incorrectly named
- Some buildings now receiving snow when snowing
- fertility potion not working
- Food duration descriptions being incorrect
- Energy potions not working
- Added interaction text to urns
- Slaves having 1 hp
- Adjusted 1h sword idle pose to not have a broken spine
- Enemies not reacting when attacked or hit
- Steel, iron and royal boots not conforming to the character morphs
- AI of dead enemies should now stop running completely
- Some boots not following their masters around properly
- Chests/containers that have been broken can no longer be looted, preventing a duplication exploit
- Sitting bypassing laden/overweighted
Performance
- Changed some code to only running when player nearby
- Tweaked some lumen settings
- Changed how landscape height is rendered. It will look a bit flatter on beach/rock areas but will reduce issues and increase performance
- Nanite will now be disabled by default, as it leads to better performance with it off. It can still be toggled under settings and some meshes will be more detailed with it on than off. Turning it on can be done on higher end systems to increase graphical quality
- Tied the shadow method to the nanite switch, by default with nanite off, normal shadow maps will be used, with nanite turned on, virtual shadow maps will be used.
- These changes should result in significant performance boosts on lower end systems (from 19 fps to around 30fps on my low end test laptop)
Update 0.8.5.3.1 Hotfix
Lots of bugs in last release, fixed the most critical ones but some are yet to be addressed. Please report anything you find here or on Discord.
v0.8.5.3.1
Added
R key to take all from loot containers
Fixes
Character having invisible parts on death/masturbation/scene starts
Iron dropping coal
no collision brimstone
no cursor trading with blacksmith
no “e to interact” on crafting stations
Pickaxe/axe giving exp for hitting non tree/mine items
jizz bottles not filling
Masturbation being prevented by enemies nearby
Enemies sinking into ground when hit
Being able to move freely when laden/overburdened
Spear quest not continuing with baelin
Level visually resetting to 1 on game load
v0.8.5.3 Hotfix
Hotfix
v0.8.5.3
See More
Added
Options to make pregnancy belly and breasts not reduce after a pregnancy (making them grow additionally for each new pregnancy)
Option to enable hurting followers with player attacks (by default, player will no longer injure followers)
New Baelin quest that introduces radial menu and resting
Lots of new head/body shape presets for character creator
Several new facial detail shapes such as ears, teeth etc
Ability to customize eye glow color and intensity
Revamped tattoo system with glowing tattos that can be tweaked from character creation menu
A button in cheat menu to save current character preset to json as well as load a previous preset
Graphics options for shading, texture, foliage and reflection quality to allow for more fine tuned control over settings
Completely revamped cheat menu with search to easier find items and loads of new features
Graphic options to change some major graphic features like RHI, feature level, Nanite etc.
Bronze, iron and steel arrows
Several new mask items placed around the world with powerful stats.
Armor bench, now the only place you can craft armors (this is to make the workbench less messy with so many items to craft)
Small push back when attacking enemies
Simple first person mode (toggle with g by default). It wont be great in attacks and such, but its an option if someone wants to walk around in 1person view
A toggle to disable tutorials in settings menu
Changed
Made repairing and destroying build pieces with radial menu work
Increased exp gain rate for swimming
Followers teleporting to player will now teleport to a distance behind the player
Text mentioning skill points on level up
Made rocks and cacti in desert harvestable
Changed how trees fall
Rocks will now split when mined
Trees will fall different (more performant, less realistic, hopefully less buggy)
Ores will shrink gradually when mined
Changed the logic for respawning trees and ores to be more performant and avoid respawning when close to objects such as houses
Coal and brimstone is much more abundant and easier to find
added more iron ore to both demo and full map
cutting down trees has a chance to spawn branches
days are now 30minutes instead of 15, nights are 10 minutes instead of 5
Some improvements around footstep sounds, effects and such
Rebalanced drop rates for wood and ores
Reduced arrow headshot modifier from 2.5 to 1.5
Narrowed the laden/overburdened thresholds. If max weight is 300, laden will now kick in on 285 instead of 255 and overburdened at 315 instead of 345.
Added torches to craftable items on character, seems to have been removed from there for some reason..
Apply/cancel in settings menus will now boot you back to the menu before when clicked
Added time of day/night duration sliders to cheat menu
changed the skeleton for the female character. This means all armor and animations have been reworked (can be some quirks yet to be fixed)
Replaced and cleaned up player locomotion system to be smoother and work better overall
Revamped main menu with a new layout. Loaded characters will now wear the armor they wore when saving the game in main menu.
Character presets will now be stored under %LocalAppData%/WickedIslandSaved instead of under the game folder, existing presets will automatically be moved to the new location when the game starts
Fixed
Drake seed to servant conversion not working
Green borders around icons
Drake animation dick alignment
Lesbian sex leading to pregnancy
Low res landscape texture in forest
Trees popping in strangely
An issue that sometimes lead to huge loot amounts
pregnancy not going away in main menu when starting a new character
npcs duplicating on game load
Dialogue quest notifications popping up in incorrect style
Bow aligned incorrectly for player
Fixed dick poke for human male carry anim
fps limit settings not working visually in options
Hair color wont go from black to blond if not changed manually in customization menu
an issue where the selected hotbar item didnt update properly and used a previously selected item
added a system to reduce armor clipping, wont be perfect but should help a bit.
Performance
Some changes to distant LOD’s to reduce cpu load
New foliage system should be slightly more performant on cpu load
Added new LOD levels to female mesh
Made armors use less triangles
Lots of stuff i forgot to write down to change notes, sorry 🙁
v0.8.5.2
See More
Changed
Engine version updated to 5.4.2
Fixed
Portal to mage tower not working as well as a few other incorrect level transitions
Initial quick save after new game (this save potentially breaks several systems, therefor it wont be made anymore)
Breast size resetting to 0 after pregnancy
Carrots not being harvestable
Plants remaining if their planter was destroyed
Clicking exit not exiting game the first attempt
Foot IK for females should work better with less quirks
v0.8.5.1
See More
Added
Foot IK to all biped characters
Dialogue to grant the horse horn from farmer
Can now name servants through dialogue
Change
Changed the technology for deforming skeletal meshes on the player, which should result in more realistic deformations
Removed the color feedback in build mode as it was only half working anyways
Changed the minimum value for trade skill to avoid things becoming free
Upgraded to latest Nvidia DLSS version
Fixed
Player character always squatting slightly with overly bent knees
No offspring for explicit birth
Planted items not affected by harvest multiplier
Time of day not progressing
Slaves should now appear outside dungeons after being freed
Made some changes that might fix hair getting put in moustache spot on first spawn
An issue where quests would not save properly in some instances when saving
Footstep sounds should now be more consistent and work better for Al as well
Loading screen should now display until the character is loaded, instead of a black screen.
Lain has restructured the save and load logic, hopefully fixing all issues experienced. Please report any issues found!
v0.8.5.0 Fix1
See More
Logs flying in the air
Unable to initiate any defeat scenes
broken ankles of the player
initiating sex with creatures without animation resulting in black screen permanently
enemies continuing attacks after becoming servants
creatures misaligning a second after scene started
v0.8.5.0
See More
**Changed**
tweaked lighting on landscape material to make it look better
NPC’s are now less rude and will face you when talking to them and also wont walk away
The name of the save will default to the players name mwhen starting a new game. Exiting the game will also save automatically.
changed some settings related to loading that might fix issues experienced with progress not loading properly
reduced volumetric fog effect
optimized loading player items to make loading quicker
followers should get their taming bar filled automatically when becoming servants (summons for example)
**Fixed**
Fixed door being only a beam
Conservation box not placing correctly
bed textures being broken
wolf animations not working
wolf textures looking strange
waypoints and landmarks should now work
sleeping removing pregnancy status effect
texture on royal blade not working
defeat points not being spent when used
wereboar moving like a retard
collectin sand not respecting cheat menu
clouds being in a rush getting somewhere
an issue making enemies attributes being calculated twice and giving them 2x damage, hp, armor etc
game loading when dismounting dragon
baby not visible during birth
followers despawning on game load (they wont follow into dungeons, they will be waiting outside)
pregnancy father data being overriden by each new encounter during pregnancy
wildlings not stripping properly for sex
wildling male and female not playing animations properly
reaper/other enemies lacking animation should no longer softlock the game with a black screen
sex with dead enemies
potentially fixed collectibles/trees/mines duplicating. This should also make saves smaller.
castle archway being the incorrect model (stone door)
**Performance**
potentially fixed several collision checks causing lots of cpu load
**Known issue:**
game does not exit when pressing exit, need to press alt + f4 to exit the game.
v0.8.4.9
See More
Reduced amount of data being saved to speed up saving/loading (this will only affect future saves, old saves will still have the actors that no longer are being saved)
Made spawning enemies happen sequencuencially to avoid framedrops on characters being spawned in
Converted archdemon and reaper to new ai (that everyone else uses) and added some new attacks for reaper
moved a few spawnpoints in dungeons around
leveling up will no longer att a percentage increase to damage and health (was 10% before, leading to exponentional values). Now uses a curve to give a set value based on level. This applies to enemies as well as all enemies level up based on their attacks. please be aware this will not affect past levelups, only future levelups, which means savefiles will keep the effects of old levelups.
Masturbating will grant the satisfied status effect
added back the hotkey to masturbate
blocking animation should now be tied to actual blocking duration to make blocks more precise
reduced werebear damage slightly
Significantly increased the duration of all foods
Added a new sesne for ai, they should react better to being damaged
Fixed
Isabells drake quest not starting when picking the dialogue options
some issues with items duplicating on game load
potentially fixed player loosing head on death and not regrowing it on respawn
sliders in cheat menu not updating to set values
Visual randomization not working on enemies
Cum visual effect not working
bears unable to damage player when to close
picking incorrect animation for the enemy type
animations sometimes not aligning properly
heavy and light armor not gainging skill exp
heavy and light armor not being detected as such and giving correct bonuses (absorbtion and evasion)
fixed multiple enemy attacks not detecting hits properly
save thumbnails less dark
v0.8.4.8 Hotfix
See More
Fixed
Textures on wooden buildings
reduced volume on some enemy moans
fixed isabells werewolf quest being impossible to turn in
fixed an issue with an infinite loop locking the game when spawning enemies inside dungeons from cheat menu
fixed jumping granting exp even if energy is too low
changed how defeat points are calculated, also made it so the max amount is visible with gray hearts and pink hearts indicate current points
v0.8.4.8
See More
Added:
Reworked the levelling system to be activity based. Running will make the running skill increase, using swords will make the sword skill increase etc.
All skills have an attribute tied to them. Levelling up a skill will eventually increase the attribute (every 5 levels of a skill).
Skills give a bonus to their respective area (sword will make hitting harder with swords), attributes have general bonuses.
For example, levelling sword to level 50 will increase might by 10, each point in might will increase carry weight by 10, so 100 added carry weight + a 50% increase in sword damage (as sword increases damage by 1% per skill level).
The overall player level is calculated based on the experience from all skills combined. This means killing enemies no longer grant exp, but hitting them with a sword will.
Preservation box, prevents food spoiling while stored in this container
Farming plots and a planting system for planting seeds in the plots. Add fertilizer(spoiled food) and seeds to a plot and it will start growing. Once grown you can harvest it.
Also added wheat seeds as an item that drops from wheat.
Castle building pieces for building large stone structures
A system where enemy attributes are randomized and each enemy is assigned random traits that alter behaviour and stats. These will play a bigger role later as they will be inherited to offspring.
Taming, having sex with an enemy 3 times will make them your servant and follower. The pink progress bar below their HP indicates progress.
A radial menu for performing different actions. Things such as sleeping, masturbating, sitting and giving your followers orders are done with the radial menu (F key by default to open).
19 new makeup masks in character customization
11 new hairstyles
Added AMD FSR support and changed how upscaling is handled under settings. It now uses common dropdowns and checkboxes, automatically using whatever mode is supported. Also made it so both frame generation and DLSS/FSR upscaling is enabled by default. This should increase performance on all systems without having to go into settings as well as enable frame generation for all GPU’s, not just Nvidia 4xxx series.
Health and energy potions can now be crafted from the cauldron
Sliders in cheat menu to set exp gain rate, harvesting amount, enemy and player damage rate.
Added crystals as an item, can be found in dungeons. Will be used for upgrading gear
Bronze, iron, steel, royal and legendary armors can now be upgraded to tier 2 and tier 3 versions (each one doubles previous armor stat). This will require crystals and gear is upgraded on the anvil
Added color grading to open world post processing for a slightly different look
Changed:
Reworked the save/load system from the ground up.
Respawning on death will no longer reload the level, which means shorter load times when dying
Reworked the layout for the main menu, this was necessary due to save system change
Increased max stack size for spoiled food to 500
Player health should be set to a higher value after defeat scenes to prevent dying right after scene ends
Enemy appearance will now be randomized (skin texture and skin tint). Later these traits will be inherited to offspring.
Inflations can now stack, but they only last for 2 minutes so better be quick about it!
Changed formatting of sex journal
Rewrote the backend for sex to work better for npcs (masturbation, pregnancy supported) as well as group scenes. These are just enabling features, its not in the game yet but should now be easier to add.
Reworked graphical settings menu options and added a few new ones
New custom mouse cursor icon
Sleep buff will disappear faster than before, the more well rested, the longer it lasts
Added all creatures in the game to cheat menu spawn list, but added a check to prevent spawning only allowed creatures in demo build
Removed non-working items from cheat menu
Changed minimum pregnancy duration multiplier to 0.1 instead of previous .5
Changed autosave default to never as the game locks up for a second when saving, player can still chose to set autosave interval in options
Added cinematic graphical preset (please be aware this will run slow on pretty much any system)
Enemy arrows will now stick to player
Changed branches model to make it easier to pick
Changed carrot model
Added more fog to world (with volumetric fog this can sometimes look strange, working on a fix for this)
Increased density of grass in leaf tree biome
Added cooked meat/feral meat/fish into cauldron recipes
Increased stamina cost for all actions and added stamina cost for normal attacks back
Modified foods into stamina and hp buffing, both kinds should be allowed at once now, but only 1 of each type
Doubled the stamina buff from food
Increased respawn time for all trees, collectibles and mines (1h real time for trees/mines, 30minutes for collectibles)
Tweaked lighting in dungeons
Esc now closes HUD if open, cancels sitting and masturbating, also ends sex scenes/ends free camera
Fixed:
Kerangor tweaked some locomotions anims to have less leg cross
Containers being destroyed should no longer push player through the ground (the pieces wont have collisions anymore)
Equipped weapon will now drop in loot chest
Added collisions to all items, preventing some items from dropping through the ground
Fixed textures on some drop items
Potentially fixed player place in strange places after scenes, especially indoor or in dungeons
AI will no longer loose track off you when outside of their vision range and just next to them.
AI should now properly react to sounds and go to investigate, this did not work as expected previously
Nightmare sometimes inverting during animations
Satyr animations not working
Icons in map not rendering
Character widget displaying momentarily in distance when AI are spawned
Quest progress saving/loading fixed
Added a check to prevent sleeping in dungeons to prevent a locked game state
Performance:
Reduced memory usage by about 9gb when loading a game, should result in quicker load times and possibly better performance
Aggressively Reduced texture size on lots of meshes (this should hopefully make a big performance difference)
Enabled nanite on several meshes
Converted a majority of textures to use a different streaming method, which should reduce gpu ram usage greatly but slightly increase gpu calculations.
Disabled grass/foliage wind at a certain distance to save shadow calculation costs
Skeletal meshes (like the player character and its armors) will scale in detail level based on render settings, low will pick a much lower detail mesh etc. This should help with performance on lower end systems
Known Issues:
map and landmarks still not fixed, multiple issues with it, no need to report bugs related to it
journal displays message for all previous entries when loading a save
Dialogue menu only accepts mouse selecting option, will revamp dialogue menu in the future to make it better.
v0.8.4.7
See More
**Added**
Option to reset quests in cheat menu
sand as a harvestable resource
glass as a craftable resource in furnace
glass bottles as cratable resource in workbench
killing enemies while having empty glass bottles fills them with the seed of that specific creature, seed can be used to craft summons at research bench
craftable wooden dildo, if used it plays a masturbation animation (3 in totalt available, all made by Gu3st)
buildable bear traps that can be placed anywhere. Enemies caught will be stunned for a few seconds and take damage
1 new troll animation (made by Gu3st)
1 new werewolf animation (made by Gu3st)
**Changed**
added power attack description in help text for attacking
Updated some tutorial texts to match current game features
Tutorial notes will now be separated by topic for easier sorting
Disabled console access in demo
Split the fishermans quest into separate quests and added more steps to each quest
increased max stack size to 500 for all components
made name input box less tiny
sleeping in bed will make the player extra well rested, giving the most powerful rested buff
**Fixed**
Presets not being loaded in char customization
Daytime sometimes getting stuck after loading
tweaked collisions on some conifer trees to be less buggy when cut down (still buggy though)
unsummoning horse breaking the game
Blacksmith dialogue (again, lets hope it doesnt break again)
enemies randomly despawning
added back the function of followers to teleport to player when too far away
wound decals will disappear after a while instead of being permanent
Iron pants recipie missing
improved collision precision on desert rocks
strange wolf jumps
some enemies giving 100exp when they where supposed to give much more
respawning on beds should no longer be inside the bed
NPC’s not getting morphs applied (Isabell, slaves, male wildlings etc)
cloth simulation not working on npc’s
defeat points not updating properly on HP bar on level up
**Performance**
Added a function to despawn npcs too far from the player
v0.8.4.6
See More
Added
- falling through the map should now teleport you back to start of map. Preferably you shouldn’t be able to fall through the world, but shit happens torches
- codex input mapping under inputs menu
- ability to change building height (shift + scroll)
- added black birds circling overhead of most points of interests (dungeon entrances, camps etc)
- All trees will procedurally spawn a stump when cut and will spawn logs when falling to the ground. Also added effect for tree trunk shrinking when cut as well as tree falling.
- added some more coal to palces missing it
- stun as a status effect
- power attacks that will stun enemies but cost stamina (attack + ctrl)
- dash attack will stun enemies in its path
- 2 troll animations that for some reason wasnt added before
- Quest descriptions for each stage of quests
- ability to spawn specific item in cheat menu
- Actor count in cheat menu, this is for debugging purposes, it counts all actors across the map and displays the count goats
Changed
- Removed stamina cost of normal weapon attacks
- Interaction text to be in the middle of the screen
- reduced size of some text widgets
- increased out of combat stamina regen
- nightly spawns should no longer appear near buildings
- hid pubic hair options in menu as they don’t currently work
- replaced all ruins with new meshes and made them much bigger (and added a new one as well)
- replaced graycott village with a much larger and more detailed village
- replaced stonhelm castle with a much larger and more detailed castle
- disabled several unused plugins
- changed so that the mouse should always be locked to viewport, even after alt tabbing
- replaced the model of coal ore and the item description
- increased respawn duration all ores
- increased size of iron ore
- increased time before cooked food spoils (from 15 to 30min for standard tier and to 45min for high tier foor)
- added a delay between an item drops and before it is auto picked up
- removed mallet from crafting list as its not used for anything currently
- changed the model of branches to make them easier to spot
- changed the model for wheat
- Reworked UI design across the game
- Journal and codex are now in the same UI, also changed the look of how quests are tracked
- naming the character will now prompt you before starting a new game, to prevent players missing it
- enemies with weapons will have the weapons hidden during scenes
- changed face light to be rectangular for better eye reflections
- changed default keys for dodge, jump and toggle walk (jump = space, dodge = alt, walk = f)
- tweaked jumping to feel better overall and made jump height higher
- quests will now look if item already exist in inventory as well as if its being added when checking for collection/crafting/giving birth
- made limbs harder to cut off enemies and made feet cuttable before death
- tweaked AI to be better at detecting the player and not getting random blackouts mid fight
- Changed AI flocking behaviour to only affect certain AI,s the others will instead have a home location they go back to
- location of character presets, this means some presets will be added by default to all installs. To move your old presets, copy them from %LocalAppData%UnrealEngine5.3Saved to you game folderWickedIslandFullWindowsWickedIsland
- Renamed weregoat baby to satyr
- horse is now summoned by a warhorn (item) rather than a key
- Changed horse model and mount system completely to be more fluid in movement and nicer to control
- Disabled enemies/POIs on compass/map until i get it sorted properly
- removed skillpoint gain from discovering landmarks until load/save of them can be fixed
Fixed
- Unable to eat cooked meat
- Can now repair bows
- unable to build after closing build menu using the close button instead of right mouse button
- You should no longer be able to randomly end up on top of dungeons after scenes
- load button sometimes now spawning in main menu even when a save game exists
- NPCs walking away during dialogue (RUDE!)
- unable to sleep unless jumping
- building inside houses should no longer be counted as unstable and break placed object, same goes for cliffs
- cancelling sleep blocking inputs
- trees turning completely invisible at large distances
- presets now work properly without having to spam to add morphs (randomly, thanks unreal, i guess..)
- enemies/npcs sometimes not spawning correctly after level transitions
- blacksmith dialogue not continuing (this prevented initiating trade, which should now work as well)
- name of mayors quest missing
- fixed tattoo intensity to default to higher, making tattoos more visible, also increased max intensity
- items should be refunded when placing a building that instantly breaks
- Isabell quest should now be able to turn in
- rabbit and pig ragdoll
- item auto pickup covering entire map when loading a game
- some followers/pets not following the player (werewolf/werebear/nightmare/drake/minotaur should now follow player)
- being able to sit while swimming
- Minotaur offspring
- Mount point dragon
- build placed sound now playing where building placed, not in a distant galaxy
Performance
- refactored code running on tick to running event based in multiple places
- enabled nanite on more meshes
- tweaked grass for better performance
- optimized sky for medium or lower settings, should add some performance boost
- removed several unoptimized prop meshes that could tank performance for non-nanite systems
- optimized a few shaders to be more performant
- optimized some code for the dragon to make it run in a separate thread
v0.8.4.5
See More
**Added**
Dialogue to the blacksmith allowing you to trade with him
Dialogue to the mayor as well as a quest
A young farmer named Jacob, along with dialogue
horse
snow/rain material effect for several building pieces missing it
**Changed**
Converted pets over to new AI
Dash attack is now normal attack while sprinting to trigger instead of dedicated input
Field of View will change dynamically based on speed (only when sprinting or faster)
reduced sprint stamina cost
reduced dash attack stamina cost
decreased acceleration speed for player to make moving feel more weighty
Removed buildings categor from craftable categories and replaced it with tools (for sorting craftables)
tweaked flock behaviour and stopped npcs from automatically finding a leader they keep close to
changed scorpion to new ai
increased size of sky planet
color overlay when placing buildings to show their stability
added outline to more UI texts to make them more clearly visible
changed movement of pigs to be less wonky
AI faction should now correctly determine compass color of AI
**Fixed**
Bed respawning put you in the middle of the ocean
Bed in the ground at main menu
Isabell dialogue never progressing from the first type of interaction
doors sending you to space
followers rotating the player instead of themselves when following
slave dialogue not progressing and not being freed properly
fixed followers walking slowly when following player
Female NPC’s can now run and not only walk incredibly fast
slaves captured animations not working properly (should no longer stand around looking happy)
huge bronze pickaxe/axe
No mouse input when naming follower
some animations making enemies scale strangely
Indifferent skill now requires determination
v0.8.4.4
See More
Added
- Follower UI (u button to open) that tracks every one that you have as a follower. You can drag them from the ui into the world to put them in that location. This does not mean all of them will be following you, this is just an overview of your current “flock”. This will be used more in the future for other systems.
- Slaves freed in dungeons will be available for you to spawn from the follower UI when in the open world, allowing you to bring them out of the dungeons.
- Stranger wandering around the island that might randomly appear in a few different areas
- Several NPC’s to village, dialogue/personalities will be added in the future
- birds
- enemy dismemberment
- Enemies spawned during night will disappear come morning
- bronze axe/pickaxe
- outline to notify texts for better visibility
- greatswords as craftables as well as legendary armor
- New enemy AI system built from the ground up. Converting over all the AI will take some time and be done gradually. New system uses calculation to take the best action based on context. Will use jump attacks, block, dodge, chase, investigate, flee. Also calculates sleep/hunger/social/sex need and when out of combat will take actions based on these, as well as walk up to points of interest to interact with them. The simulation part needs to be expanded and will be limited at first. Also has behaviour to stick together in groups when multiple of the same type of ai is close to each other.
- Pigs
- rabbits
- water interaction
- some ambient sounds in confier forest
Changed
- Overhauled how stamina works to make it more vital and decisions surrounding it more meaningful, as an effort to make combat more decision based. It wont go up with level, nor will it be as easy to buff up.
- Attributes (endurance/determination) no longer increase stamina and stamina regen
- Rebalanced all status effects that affects stamina to have a lesser effect (both buffs and debuffs)
- Slaves and female NPC’s will now maintain the same customizations across loading/saving
- Slaves and female NPC’s random appearances will now include random hair, haircolor, skin color and makeup
- reduced the size of the main island to make each area more unique and making it feel less empty, this will be ongoing work to populate the map more
- Repair kits will now repair 100%
- Removed Futa option from menu as well as in game as they need a rework if they should be brought back
- Fisherman appearance upgraded
- bread now also bakeble in cauldron
- tweaked cauldron fire look and made it so its only active while crafting
- daytime is now 15minutes, night time 5 minutes
- Reworked the code for applying damage, added a friendly fire check for some AI enemies, tweaked hitstop effect, enemies can now also apply bleeding/stagger
- Changed blocking into parrying (right mouse button), which is limited to a very short time frame but will break the enemies attack and stagger them if successful
- Dialogue UI to match rest of other UI in style
- Tweaked (increased) energy use of several actions
- increased sprint speed from 600 to 800
- changed dash into a dash attack
- tweaked damage/durability values of all axe/pickaxes
- tweaked some dialog replies to use short form when selecting to prevent ui issues, full reply will be shown after selecting item
- Background music should now change according to day or night time
- reordered workbench crafting items to make it easier to find stuff
- player will now gain exp from crafting even when not at crafting station
- increased animation speed of mining and wood cutting
- autosaves will now save with a time suffix, also fixed auto saves not working
- changed icon for spoiled food and dragon scales
- reduced drop rate for collectibles/ore
- text of sex journal
- tweaked hit reactions to look less borked
- tweaked physics assets of all enemies to work better for ragdoll/hit reactions
- removed fog of war from map
- Changed AI to anew AI system for several enemies (RIP kung fu werewolf!)
- Enemies changed: Werewolf, werebear, Deer, Stag, nightmare (even scarier now!), boar, drake, vampire, minotaur
- Changed mesh of boars
- changed mesh of bears
- Drakes will breath fire on you
- new water system at lake
- made caves brighter
- added minotaurs guarding all cave entrances
- increased dragon max flight speed
- increased horse max speed
- required resources when building will show red if requirements not met
- disabled automatic penetration detection as it is not ready yet
Fixed
- Sitting no longer bugs out attacking
- Bed not acting as respawn point
- Mouse cursor not visible when sleep dialogue appeared
- Toggle clothes button not working in main menu
- ocean sounds respecting audio settings
- potentially fixed baby items falling through the world
- Sky/weather not loading properly on level transitions resulting in permanent night time
- green dragon not mountable through dialogue
- slaves not starting dialogue
- Vampires spawning as cubes in caves after loading a save
- spawns not being disabled when close to buildings (foundations)
- Some foods not giving correct buffs
- removed all metal robot characters from the map
- Auto pickup after killing enemies autopickup now works
- hp widget no longer shows when mounted
- male wildling armor without texture
- censor boxes scaling and being applied properly to all creatures
- mounting horse should work better
- Vampires should work this time around and not be werewolves.
- Shadows “skipping” during sunset/sunrise
- game locking when pressing start in main menu
- Auto targeting now works again
- unsummoning horse while mounted no longer possible to prevent bugging out the game
- Fixed multiple enemy kill exp being incorrect
- “Enemies approach” text appearing even when none where spawned
- An issue where building piece locations would be offset at a distance on older GPU’s
- Fixed snapping on some crafting stations that was off
- Items dropped at death being capped at 15 items
- Minor adjustment on cloth loincloth
- rotten food no longer turns into spoiled meat after a while
- potions will no longer decompose over time
- dealing damage twice of first hit on trees/mines
- babies never spawned after birth
- quick saving not working
- ragdolls only simulating half the body
- collisions in steneby
- lods of locked chests and tent that was sunken into the ground
- vampires in caves are no longer small boxes running around on the floor
- riding anim on dragon
- spawning dragon from console will now spawn the correct character
- music not playing properly
- constantly being counted as in combat (preventing saving in some isntances)
- horse tooltip staying after dismounting
- fixed tattoos not working as well as not being saved across save/loads
- fixed multiple hairstyles to have the same material
Performance
- Further tweaked some underbrush shadow performance
- Tweaked max distance lights are visible to increase performance
- Optimized some texture sizes
- Added LOD’s for many items lacking them as well as adding more LODS for existing models for better performance
- Enabled nanite on lots of meshes lacking it
- optimized landscape texture
- consolidated and removed multiple spawnpoints
- optimized some code to not run on tick
- optimized UI performance to not calculate hidden widgets
v0.8.4.3
See More
**Added**
Sound when placing/destroying building piece
A new drake quest given by Isabell
Aeron the mage, a new NPC found wandering the island
A bunch of props around fisherman house
Added a prompt before sleeping to prevent accidental sleep
Tooltips for multiple graphic setting options to explain what they do
Added back tent, interact to sleep safely wherever it is placed
Penis collisions for all monsters, this should make the penetration simulations run for all enemies
alluring staff, a staff that allows initiating sex with any actor simply by shooting at it with the staff, given as a reward for Isabells drake quest
names and descriptions to quests
Input mapping for console widget
**Changed**
Completely reworked Isabells dialogue lines
Changed the reward for Isabells werewolf quest
Updated fonts and tweaked the dialogue UI (it was reset to defaults on a recent update)
Changed position of tutorial hints to top middle of screen
removed prompt window after saving
Random enemy spawns during night will now be much fewer in numbers than ambushes when sleeping
Nightly ambushes will now happen less often
Changed NavMesh generation to be dynamic, potentially fixing things such as enemies spawning under buildings. This needs to be tested further as i disabled this due to performance issues earlier.
Tweaked multiple options in graphics settings to work better and be set based on current setting
Updated description of pregnancy duration multipler in settings to avoid confusion
Replaced and added several loading screen images
Bed can now set spawn point again
Levelling up now grants 1 skill point rather than 2
Changed icon for grilled fish
Quick saving (f5) will now save to a save slot called quick save instead of existing save. It will also display a text inform game has been saved
Console commands and widget now works properly
Replaced the water of the ocean, removed the options to switch between low and high quality ocean.
rested buffs are now percentage based
updated multiple status effects with different values and fixed some bugged ones that did nothing
changed some fonts and colors in dialogue/journal UI
changed default unstuck button as it used the same default key as codex
Added a check if partner is female, to prevent wildling females to impregnate player
Spawned enemies (through ambush or using cheats) will have a minimum distance from player when spawning
Changed location of text notifications
tweaked campfire to not go above ground as much
changed torch fire particle effect
doubled burn time from 60 to 120s per piece of wood in torches
removed some input mappings for stuff no longer in use
**Fixed**
Fisherman quest should work again
Finally fixed player name (for the last time?)
Wereboar summon item not getting consumed on use
Chairs falling through floor
Ceilings not sheltering player properly
DLSS settings not being applied properly, should give a lot more performance on Nvidia cards when enabled
Continued pregnancy after birth issue
Weather sounds should respect sounds settings properly
Fixed incorrect name of some items
Flat ass during sex syndrome the player sometimes suffered from
Several dialogues that didn’t work after a plugin update
an issue where hp regen from sitting stayed after standing up
Some foliage disappearing when close to player
Unable to spawn wildlings from cheat menu
Unable to initiate dialogue with wildlings
Wildlings unable to have sex scenes triggered
black screen not covering entire screen
NPC’s can no longer walk away when talking to player
Quests should now load properly on level changes (in other words Isabells quests should now be possible to finish, all 3 of them)
Character randomly rotating in creation menu after rotating
v0.8.4.2 Hotfix
Added
- 2 new Werebear animations made by @Kerangor
- added toggle to use a lower fidelity ocean (might save some performance on lower end systems) under graphics settings.
Changed
- disabled forced births after week 43 (option to give birth appears at week 40, 3 cycles after it previously forced birth)
- tweaked light radius of placeable torches/furnace/campfire
- updated steel ingot description to make it clear how its crafted (brimstone + iron ingot in furnace)
Fixed
- Reworked how DLSS settings works, Nvidia somehow broke everything into pixel soup using the old method without me noticing
- Pieces built before loading a save should now be considered for snapping when building
- Frame rate limit should now be saved between sessions properly
- Walls should no longer break when placed
- Can now turn on/off campfire/furnace
- added delay before gravity affects character, might prevent falling through world in some instances (could never replicate so unsure if this fixes the issue)
- Fixed time of day stopping when loading a game
- fixed red flowers not dropping red flower seeds
- ogre pregnancy now gives a baby, not an ogre summon item
- quest task progress should save properly
Performance
- optimized shadows for foliage, many foliage’s no longer cast dynamic shadows but instead use contact shadows to give a sense of depth for much lower performance cost
- Further optimized shadow performance on trees
v0.8.4.1 Full release
Added
- added option in cheat menu to spawn debug items
- added 2 new satyr animations made by @Kerangor <3
Changed
- made masturbation only work outside of combat
- masturbation will only attract enemies within your defeat point range (no more cheesing this to fuck all enemies)
- updated engine version to 5.3.2
- reduced length of days to 10 minutes from 20
- tweaked colors of dead leafs and branches to not be too bright
Fixed
- tweaked campfire and cauldron placing
- fixed being able to craft before placing a crafting station
- fixed unable to turn on campfire/furnace
- Fisherman quest should now recognise when new type of crafting stations/buildings has been built
- having sex with werewolf quest should now progress properly
- All loot should be dropped on player death (some items disappeared earlier)
- Death loot box should no longer hover over the ground
- giving birth should no longer loop infinitely
- belly should reset after giving birth
- fixed spawn creatures in debug menu not working
- replaced a few metal characters with boars
Performance
- rolled back tree shadow performance fix due to shadow bug resulting from it 🙁
- stopped trees moving in the wind at large distance for the player (this will help with shadow rendering cost as a small substitute of the previous fix)
v0.8.4 Full release
This update replaces the building system with a completely new one as well as overhauls the pregnancy system to make it divided into trimesters as well as work better with loading and saving progress between levels or game loading.
The new building system now has everything buildable in one menu, hence all placeable items has been removed and put in this menu.
Summons are now instead consumable items that spawns a summon rather than placeable buildings.
Changelog
Added
- New building system, now has furniture, new building pieces, different system for snapping (more free to be creative but might also be a bit harder to control compared to the old system). Beams/pillars allow for much more creativity. Snapping should work for all pieces. Snapping can now also be toggled on or off.
- Blood pools spawn under dead enemies
- Enemies will now go flying when dying, based on damage dealt (this never worked before but should work as intended now)
- Simulated penetrations (only vag for now). Haven’t tested how this looks on any animations so could look wonky. If you find strange stuff, please report it!
- Projectiles and melee attacks will now make noise which AI might perceive and react t
Changed
- Refactored much of the internal workings of the pregnancy system, hopefully works more reliably now
- Changed pregnancy text to pick a random text for each trimester, pregnancy is now divided into 3 trimesters with different effects on the player for each one
- Navbar tips should now reflect available commands when mounted
- Removed 8 old hairstyles, added 23 new ones for a total of 30 hairstyles to pick from
- Repairkit now requires bronze nails instead of iron ore
- lactation visuals will only play in trimester 3 (if enabled in settings)
- player model should deform/bend more realistically
Fixed
- Shelter should now work properly when indoor or covered from rain
- Ambushes should only happen during night
- Sleeping in tent should now be safe, no ambushes
- bronze sword now requires copper instead of iron
- chest on beach can now be opened with key (again >.<)
- Fixed black arms issue
- tattoos should now work everywhere on the body (not sure at what point that broke..)
- Foot rotation on player
Performance
- Increased start-up speed and memory use of the game (potentially)
- Optimized tree shadows, this should result in mucho fps!
Known issues (in addition to previously reported things that has not been marked as fixed)
- Placing painting/wall items with snapping turned off places items at an offset from the wall, making it fall down. Paintings are basically not useful currently due to this since the snapping is not made for wall items. Wall torches work but are fairly limited to where they can be placed.
- Game freezes for a bit when pressing single player in main menu, this is due to a bunch of stuff loading into memory that shouldn’t. Just wait for a second or two and it should go back to normal.
0.8.2
27 new morphs, mainly for face shaping
Character Customization preset saving/loading to json files, values can be tweaked in files easily as well
Lipstick color and opacity sliders
3 new eye colors
Pubic hair options
1 New skin texture
Grass/foliage interaction for player and npc’s
Automatic resolution scaling option under graphical settings
New water material (not the one posted earlier, it was too heavy on performance 🙁 )
Added Wolf pets throughout the full map, they can be added as companions and will grow up and get stronger the longer they remain with the player, can be named
Added dragons that can be ridden after completing a quest for them, can also breath fire on enemies (OP as of now as they cant be damaged while flying)
Added more idle animations for all enemies
Added tattoo system
Added pickable rocks and branches
Grass will be hidden below player during scenes
added water interaction for lakes (not for ocean as of yet)
added censor option in settings, enables for posting to youtube/streaming
Added ink station as craftable object, used to add tattoos
Caves are now inhabited by a new enemy, vampires/bats!
Added wereboar enemies
Added tutorial messages based on what the player is doing
Temperature system depending on weather/location with corresponding debuffs
Added tutorial messages for rage, pregnancy, birth
World coordinates as an option to toggle (settings)
Masturbating close to enemies will now trigger sex scenes
Changed
Removed 10 hairstyles that was of lower quality
Changed hair material to work better with hair tip/root color options
Enabling Nvidia DLSS will not automatically set the resolution scaling to the recommended percentage
Heavily optimized NPC code and disabled most code from running when far from player/outside of player view
Player wont move around as much when zooming in during character creation
Lots of optimization of foliage and environment
Improved werewolf ragdolling on death
Rescaled some smaller enemies to make them easier to hit
Tools/spears now use branches instead of wood for crafting
Grass will be hidden around/under building pieces (some pieces might still poke through but most should dissapear)
Tweaked animations for running with tools
reduced blood decal brightness
Added bigger stat boost for food
Reduced camera lag when dashing forward
Tweaked skin shaders for all humanoid creatures
Optimized shadow distance of the sun/moon
Loot containers now simulate physics
Added mage light to starter chest at the beach
Increased time before AI turns aggressive after scene to 30s from 10s
Increased size of grass hidden during scenes
replaced compass and aligned it correctly towards north/south
Replaced carrot model
Changed distance some foliage appears at to prevent it easily fading in
Increased Pet max move speed
Added branches to Conifer biome
Added dragon input remapping
Replaced all ore models
Fixed
Dying twice in a row sometimes don’t display “you died” menu
Fixed hair not having materials
Isabell’s quest should now work
Making steel and black steel should now work
Tents can be placed
Death sounds of some enemies not respecting volume sliders
Bronze armor no longer hide nipples
Breast vounce disabled for metal armors
Music in main menu now respect volume sliders
Fixed interaction text too far to the left
Clock/compass now starts as hidden by default like they should and can be toggled in settings
Wolf no longer rubberbands when moving
Cum no longer in incorrect spot
Durability of weapon should not go down for unarmed attacks
Critical attacks on non organics should no longer lead to blood splashes
Character morphs transferring over from previous characters hopefully fixed for the 5th time..
Buffs/debuffs not giving the proper effect
Dash not always moving the same distance
Ground pound now working
Player character showing up randomly in the world as “Survivor”
Buildings should no longer disable spawning of NPC’s/friendlies/wildlings
Werewolf painting reference issue (painting 3 resulted in painting 2)
Grit potion now adds 1 grit point
Regret potion now terminates pregnancy
Demons should no longer slaughter all other factions/eachother
Sex journal now works correctly
Status effects not being removed
Ability to crawl super fast after scenes end
Wereboars dropping incorrect dicks
Enemy should turn aggressive more quickly when approached
Loading preset morphs
Desert material now sounds like sand and produce footprints
Iron now spawns on conifer biome as intended
Leaving the mage tower will now put the player next to the portal
Line going through lake
No longer needs to go through finish quest before mounting dragon
Should no longer fall through ground in cellar below castle
Lockpicks should now be craftable at workbench
Points of interest should no longer trigger multiple times
Waystone discoveries should be kept on game load
Foundations can now be stacked again (as in v0.7), same for triangle foundations
Followers turning aggressive after load
Known issues
Mining stone works inconsistently, sometimes damage numbers show but no rocks are given to player/damage not applied to rock. Try hitting from a different angle as a workaround (for now)
Swimming animation is dorky
Swimming in the ocean does not use the waves height to determine player location/water level
Leather skirt clips a lot
steel loin cloth physics not working
Sharp stone not working to equip
attacks register multiple times (spear is way OP)
red marks sometimes appear above enemies briefly
Softlock not working
Fiber/flowers/plants might not respawn properly
Pubic hair color picker not working
Teleporting bears?
v0.7.1
Added
- Added several new location to demo map (can you find the hidden cave?)
Changed
- Slightly increased fibre drop amount
Fixed
- Dof toggle not updating
- Some spawns only showing as “character” and a hp bar
- Fixed scene instruction text not disappearing
- Hopefully fixed the sporadic Customizations not being saved, especially for breast sliders
- Dialogue duplication for sex summons as well as removed consensual option (no animations for it currently)
- Problems opening/closing containers with interact key
- Drake giving incorrect offspring
- demons respawning after 5 seconds
- All paintings crafted giving the same item
- fixed double loot from humanoid enemies
- fixed unable to move after birth
- tweaked breast milk effect location and duration
- Drake not dropping loot
- Music stopping suddenly
- Can no longer talk with dead summons
- Setting player name is now saved
v0.4 Beta
Newly added
- Added distance Depth of Field
- Added player eye tracking when camera close to face
- Added character customization rotation buttons
- Added zoom toggle and scroll bar in character creation menu
- Added credits in main menu
- Added birth animation at end of pregnancy with some text
- Added sound to level up effect
- Added evasion attribute + text popup when dodging
- Added stagger attribute for chance to interrupt enemy
- Added bleeding attribute for DoT chance on enemy
- Added absorption attribute for chance to absorb 50% incoming damage
- Added several abilities to unlock new attributes under skill tree
- Added ability to customize eye color
- Added ability to customize skin color
- Added ability to customize skin texture
- Added defeat debuff after getting defeated
- Added logic to prevent further defeats until debuff has expired, incentives player to crawl away after being defeated or else be killed
- Added check for player level versus monster level. Monsters too strong compared to the player will simply kill the player rather than breed them.
- Added new injured and downed states with animations and debuffs. When hp reach 0 (injured), -50 (downed), -100 defeat will be evaluated according to new system
- Added rain/snow debuffs
- Added pregnant buff
- Added mother buff after birth
- Created Drake enemy as well as initial animation (non polished)
- Added player masturbation key and animation (remappable)
- Added ability to change key for ending sex scenes
- Added a help dialogue that provides some info to the player, will trigger on beach automatically where player spawns.
- Introduced a new bug that causes clipping on leather and iron pants (sorry)
Changed
- Made fibre more visually distinct and added more to landscape
- Smooth belly expansion for pregnancy/inflation
- Renamed and reworked attributes, Instead of 5 there are now 4, Might, Endurance, Determination and Grace. Each promoting a specific playstyle and tying in with the skill tree
- Renamed project (folders, executables etc)
- Disabled using 9 to initiate sex since this was broken
- Updated key mapping to include all shortcut keys
- Enabled toggle for enemy health bar in settings
- Optimized landscape/environment texture size (should make the game run slightly better and smaller disk footprint)
- Optimized armor material count as well as some texture sizes and mesh resolutions (should make the game run slightly better and smaller disk footprint)
- Optimized Player character draw calls and GPU memory load
- Tweaked belly bulges for all animations to better fit with the corresponding monster
Fixed
- Disabled another VR plugin. Should no longer launch VR when starting game
- Fixed potentially being put outside walls when cancelling animations
- Fixed some barrels physics making them fly around starting area
- Hopefully fixed hair colors/styles randomly changing
- Fixed settings slider not activating initially when loading settings
- Clean up a bunch of referenses that might prevent crashing errors for some users (assertation failed)
- Fixed being able to use items during animations
- Fixed some chests and lootbag not being closed by interact button
- Fixed sword position in hand
- Fixed some text messages showing too often
v0.3 Beta
Mostly bug fixes and quality of life improvements but some new stuff as well. As always all feedback and all found bugs are extremely valuable. Thank you for helping me make this game a reality!
Change notes:
Newly added
* Added cheat menu (num +)
* Added sliders for inflation and pregnancy chance
* Made items dropping be picked up automatically
* Added logic to scale beast physics according to morphs (bigger bewbs = more jiggle)
* Added message when enemies get erection due to low health
* Added distance limit for free camera from player during animations
* Added wasp to desert
* Added delay and fade to black at start and end of animation
* Added wind to hair simulation
* Added text message at start of animation
* Added toggle for rotating camera (caps lock)
Changed
* Changed starting location to island instead of dungeon
* Altered several spawns in dungeon/on island
* Defeat/pregnancy/inflation toggles now affect game and are persistent
* Increased butt physics visibility
* Changed respawn time for monsters in dungeon
* Altered durability values to reflect quality of gear (better = more durability)
* Containers now close using the same key as opening them
* Unlocked loot chests
Fixed
* Fixed cover face during rain to not break animations
* Fixed some clothing items to not adjust to body morphs
* Fixed ability to build on ground
* Fixed animations not playing for harder version of enemies
* Fixed collisions on desert rocks
* Fixed loot bags rolling away too easily
* Fixed some floating trees and a hole in the cave
* Fixed cum inflation not working properly
* Fixed hair style changes not being persistent
* Fixed free camera initial rotation to always face player
v0.2
* Changed armor styles to no longer include cloth physics (skirt changed to panties)
* Replaced several armorstyles and added new ones
* Changed hair to use a different system, performance should be better and several hairstyles available
* Changed spoil rate on meat
* Changed breakage rate of equipment
* Added repair kit to repair broken equipment (craft, then drag to broken item)
* Added new Island area (can be accessed behind the door where you start, just turn around)
* Increased attack speed for all enemies
* Increased attack speed for player
* Removed hit reaction on enemies for every attack (resulted in stunlocking them)
* Character customization is now persistent in game
* Added sound effects to some animations missing them
* Fixed directional sprinting
* Removed thirst mechanic
* Disabled hunger during sex scenes
* Prevented attacking during sex scenes to stop animation
* Increased sprint stamina cost
* Preq installer should be included
Probably forgot something…
Known bugs
* Waypoint system only partially works
* Some texture issues on objects in general (black on top etc)
* Incorrect rotation for passive creatures in dungeon
* Bows not working
* Lantern not equipping
* Sex animations sometimes break/does not start properly
* Game options for pregnancy/defeat etc does nothing (everything enabled by default)
* Pokethrough on cloth chest armor
* Smoke sometimes apearing at player character feet
* Insects legs does not move when moving
* Neutral animals (deer) are extremly simpleminded
v0.1
Initial Release